This is a problem that has been bothering me a lot of a while, I never had it at my previous laptop, the one that I'm now using is a Lenovo Z40 Entertainment, with a Nvidia Geforce 820m (2gb) for render and Intel HD 4400 for Display.
Whenever I wanna zoom in a Video or a picture, I sometimes like to keep their perfect squared pixels instead of getting a bilinear blurry interpolation.
I have this pixelate picture for example.
![]()
Attachment 37438 (click for full size)
Re-sized
![]()
Attachment 37440 (click for full size)
I found out on this post
http://forum.videohelp.com/threads/367796-%5BSony-Vegas%5D-Pixels-are-getting-rounded-...d-after-render
That I could get a Nearest Neighbor Interpolation by setting the proyect/preview to draft
![]()
Attachment 37439 (click for full size)
Not working
I learned from a long time ago that After Effects can change a sampling to keep the Nearest Neighbor Interpolation
![]()
Attachment 37441 (click for full size)
Still no result
![]()
Attachment 37442 (click for full size)
I assume this has something to do with my "system settings", even on game maker games I get a bilinear interpolation when going fullscreen.
Whenever I wanna zoom in a Video or a picture, I sometimes like to keep their perfect squared pixels instead of getting a bilinear blurry interpolation.
I have this pixelate picture for example.
Attachment 37438 (click for full size)
Re-sized
Attachment 37440 (click for full size)
I found out on this post
http://forum.videohelp.com/threads/367796-%5BSony-Vegas%5D-Pixels-are-getting-rounded-...d-after-render
That I could get a Nearest Neighbor Interpolation by setting the proyect/preview to draft
Attachment 37439 (click for full size)
Not working
I learned from a long time ago that After Effects can change a sampling to keep the Nearest Neighbor Interpolation
Attachment 37441 (click for full size)
Still no result
Attachment 37442 (click for full size)
I assume this has something to do with my "system settings", even on game maker games I get a bilinear interpolation when going fullscreen.